![]() ![]() ![]() During each playthrough players may encounter one of Mars’ individually crafted mysteries. Inspired by the classic sci-fi of Asimov and Clarke, Surviving Mars holds many secrets. Retro-futuristic super structures housing colonists, factories and commercial buildings with their own “neighborhood personality.” Create colonies that value science over everything else, while tired workers drink their pay away at a local bar, or attempt a utopia among the stars. Things can get really interesting if your chief scientists develops alcoholism after one too many long nights in the lab. You really don’t want rolling blackouts in a city constructed in a place without oxygen.Įach colonist is a unique individual with problems and strengths that influence the needs and behavior of the other colonists. Bad planning isn’t about traffic jams, it’s about survival of your colonists. Are you ready? Mars is waiting for you.īuilding on a planet not fit for human life challenges you to build a smart, functional colony. Execute your strategy and improve your colony’s chances of survival while unlocking the mysteries of this alien world. Not an easy task on a strange new planet. ![]() Most important of all, though, is keeping your colonists alive. Cultivate your own food, mine minerals or just relax by the bar after a hard day’s work. Build domes and infrastructure, research new possibilities and utilize drones to unlock more elaborate ways to shape and expand your settlement. Choose a space agency for resources and financial support before determining a location for your colony. Surviving Mars is a sci-fi city builder all about colonizing Mars and surviving the process. With a bit of sprucing up, this place is going to be awesome! Welcome Home! The time has come to stake your claim on the Red Planet and build the first functioning human colonies on Mars! All you need are supplies, oxygen, decades of training, experience with sandstorms, and a can-do attitude to discover the purpose of those weird black cubes that appeared out of nowhere. If you haven’t played this game before, now is a good time to start.About This Game Colonize Mars and discover her secrets, with minimal casualties. There are a few limitations to what you can create, but the large variety of structures you get to build more than makeup for it. You get to design your own ideal city and see how it thrives over time. While the graphics and interface are still reminiscent of the early 90s, the gameplay is still as engaging since its first release. In any case, you will need to be able to spot problem areas and resolve them as fast as possible. ![]() You won’t be able to work on rising hills or falling basins either, since landmasses have been completely flattened. What you can’t do is create subways and manage underground sewer systems. To decrease crime rates, the game allows you to easily put up a police station in areas that need extra protection. The more money is circulated in your city, the more likely it will improve.Ī bustling city can still attract criminals. To do this, you will need to strategically place the residential, commercial, and industrial areas, and provide your citizens with their essential needs (electricity, water, food, etc.). It’s up to you to design a city that will thrive economically. You have complete access to all areas of your town at all times. The game assigns you as the mayor of the town, but you actually have godlike control. This is to keep the settlements going bankrupt or else the game will declare ‘game over.’ While SimCity Classic pioneered city-building games, SimCity 2000 would become the blueprint for current urban simulators for its vibrant and detailed graphics, improved control menu, gameplay, and music. SimCity 2000 places emphasis on improving the quality of life of the city, keeping a balance between the various industries, and controlling the environmental condition of the country. The goal of SimCity 2000 is to establish a town, develop residential and industrial areas, construct infrastructure, and collect taxes for the town's further growth. As opposed to the first SimCity, which was played from a top-down perspective, SimCity 2000 is played from an isometric perspective, creating a three-dimensional effec). The game was released all the way back in 1993, succeeding SimCity Classic. SimCity 2000, created by Will Wright and Fred Haslam, is an open-ended city-building simulation video game. Softonic review Free retro city-building game ![]()
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